Replicant relies on the CPU for graphics rendering, a technique known as software rendering. Using the dedicated graphics processor (GPU) currently requires non-free software on all of the supported devices. As free-software replacements are not yet available, the GPU cannot be used with Replicant for the moment (see GraphicsResearch). The software rendering is the reason why Replicant devices appear slow at times and is responsible for a lot of crashes that can happen during usage.
Until Replicant 6.0 0003 Replicant used the Android software renderer, also known as libagl. libagl is fast, but caused several issues due to lack of OpenGL ES (GLES) 2.0 support.
As of Replicant 6.0 0004 rc1, llvmpipe is used as the default software renderer. llvmpipe has a more complete GLES implementation than libagl (see #705), so more apps work with it, like Firefox-based browsers or more recent WebViews (see #1780). Unfortunately, llvmpipe is too slow for certain system components, which may also be true for some apps. Furthermore, certain apps still crash with llvmpipe, although less frequently. Usually the screen stays black if an app does not work with llvmpipe.
To cater for these issues, Replicant 6.0 0004 includes a mechanism to choose between llvmpipe and ligagl, on a per process basis. Such mechanism is actually used on the Replicant 6.0 0004 images to force some system components (bootanimation, SurfaceFlinger and system_server) to use libagl.
For all the methods bellow you must have ADB installed on your computer. Make sure that it can access the device's root shell and that the system partition is mounted as writable.
The following command switches between llvmpipe and libagl:
adb shell "grep -q "ro.libagl=1" /system/build.prop && sed "s/ro.libagl=1/ro.libagl=0/" -i /system/build.prop || sed "s/ro.libagl=0/ro.libagl=1/" -i /system/build.prop"
Then reboot the device. To switch back to previous renderer, run the above command again and reboot the device.
This method works on both Replicant 6.0 0003 and 0004. Do note that: on 0003 you will start with libagl by default, whereas on 0004 the default is llvmpipe.
org.gnu.icecat
libGLES_android
on it's data directory (e.g. /data/data/org.gnu.icecat/
). Example command:adb shell touch /data/data/org.gnu.icecat/libGLES_android
libGLES_mesa
.adb shell rm /data/data/org.gnu.icecat/libGLES_android
This method only works for Replicant 6.0 0004.
System components usually lack a directory in the data partition. Thus, another method must be used to switch their software renderer.
which
for that:root@i9300:/ # which surfaceflinger /system/bin/surfaceflinger
/system/etc/libGLES_android/<executable_full_path>
. Example commands:adb shell mkdir -p /system/etc/libGLES_android/system/bin adb shell touch /system/etc/libGLES_android/system/bin/surfaceflinger
/system/etc/libGLES_mesa/
.adb shell rm /system/etc/libGLES_android/system/bin/surfaceflinger
This method only works for Replicant 6.0 0004.
There is a page about GraphicsResearch that gathers information to improve graphics support.